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All Star Wars Weaponry EXPLAINED

- The Republic

- DC-15A Blaster Rifle - One of the most common blaster rifles for the GAR. It could fire 300 shots in max power, and 500 shots in low power. It was made by BlasTech, and had a range of 10 kilometers.

- DC-15X Sniper Rifle - Used by Clone Snipers in the GAR. It could fire 5-6 shots before reloading. It was also made by BlasTech, and it was not fully automatic.

- DC-17M Interchangeable Weapons System - Used by the super cool clone commandos. It had different interchangeable parts, such as the normal blaster rifle, grenade launcher, and sniper rifle. It was also made by BlasTech. It could fire 60 shots in rifle mode, with a stun mode and auto-fire mode available. The anti-armour mode could fire one shot before recording, with a 4 meter blast radius. The sniper mode had 5 shots.

- Westar-M5 Blaster Rifle - Used by alpha class ARC troopers and the galactic marines. It had a range of 250 meters, and had semi automatic, automatic, and burst modes. It also had a grenade launcher.

- DC-15S Carbine - Used by most clone troopers. It was smaller, more lightweight, and had a higher rate of fire. It could be duel wielded or used with another item in the offhand because of its size. It also had a stun mode.

- RPS-6 Rocket Launcher - Also known as Seinar Shoulder Missile. Its aiming could be used with the clone trooper's HUD. It could fire 6 small missiles before reloading. It could either fire homing missiles or incendiary missiles.


- Z-6 Rotary Minigun - All clones were trained to use this gun, but only heavy weapons experts used it voluntarily. It weighed 16 kilograms, and could fire 200 shots before reloading. It had a range of up to 75 meters.

- DC-17 Pistol - Used by clone commandos and ARC troopers. It had 50 shots before reloading. It could be used as a sidearm or duel wielded.


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